Archive for life
7 August, 2015 at 2:53 am · Filed under game design, life
The Focusing Effect – People place too much importance on one aspect of an event and fail to recognize other factors
http://www.entrepreneur.com/article/236681
Could be useful when thinking about presenting choices to the player in negotiations, where the information we provide doesn’t have to be ‘fair’. In most circumstances you want the UI information provided to the player to fairly represent the data and encourage a reasonable skilled choice from the player. In negotiations, or in situations of political will, the ‘character’ wants to manipulate the player and can lie, cheat and skew the information that they present to the player. It is then up to the player to use their knowledge, skill, perception etc to understand the situation in front of them.
“Nothing In Life Is As Important As You Think It Is, While You Are Thinking About It” – Daniel Kahneman
Read the rest of this entry »
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3 March, 2015 at 4:50 am · Filed under life ·Tagged quote
“There is only one way to avoid criticism: do nothing, say nothing and be nothing.”
Aristotle
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5 December, 2014 at 6:41 am · Filed under life, project management, quote ·Tagged google, management, mastery
According to ‘How Google Works’, Google’s 1-1 model is summarized as follows;
- Performance on job requirements = Work & delivery focused
- Relationships with peer groups = People and effectiveness
- Management/Leadership = Coaching, guiding and feedback, are you working hard enough at recruitment
- Innovation/Best Practice = Are you constantly moving forward, learning new things
As an alternative way to structure 1-1 meetings, focus on the 4 key topics of Work, Team, Management and Mastery WTMM.
* Work: performance delivering work requirements
* Team: relationships with peers and team
* Management: feedback, coaching & motivation
* Mastery: new learnings & opportunities, training goals
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3 November, 2014 at 7:31 pm · Filed under life, project management ·Tagged quote
A boss who micromanages is like a coach who wants to get in the game. Leaders guide and support and then sit back to cheer from the sidelines.
Simon Sinek
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8 September, 2014 at 8:27 pm · Filed under life, quote ·Tagged rewards
In October 2013, a café in the South of France implemented a pricing policy based on patron’s politeness. Patrons who greeted the barista at La Petite Syrah and used ‘please’ were charged EUR 1.40 for a cup of coffee; those who failed to use any pleasantries were ‘penalized’ with a EUR 7 price. The prices (with greeting) were clearly displayed on a board inside the café.
Trendwatching
Interesting idea, especially in an era of trolls and endless complaints.
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27 December, 2012 at 4:36 pm · Filed under life, quote ·Tagged questions
“Clay explained it in a way that I’ve never heard before and I’ll never forget again. Paraphrased slightly, he said: “Questions are places in your mind where answers fit. If you haven’t asked the question, the answer has nowhere to go. It hits your mind and bounces right off. You have to ask the question – you have to want to know – in order to open up the space for the answer to fit.”
What an insight. He continued to talk about the power of questions. Questions are your mind’s receptors for answers. If you aren’t curious enough to want to know why, to want to ask questions, then you’re not making the room in your mind for answers. If you stop asking questions, your mind can’t grow.”
http://37signals.com/svn/posts/3225-what-are-questions
Ask good questions;
* Don’t ramble on–terminate the sentence at the question mark.
* Get comfortable with silence.
* Start with "who, what, when, where, how, or why" for more meaningful answers.
* Don’t fish for the answer you want.
* Stop nodding if you don’t understand–ask a follow-up instead.
* If you get a non-answer, approach it again from a different angle.
* Rephrase the answer in your own words.
Don’t be afraid to ask dumb questions.
http://www.fastcompany.com/3003945/one-conversational-tool-will-make-you-better-absolutely-everything
Ask questions to evaluate the validity of the other person’s information. Ask questions to gather data, to help formulate data in to information. Ask questions to help reach conclusions. Ask questions to make decisions and direct action.
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2 August, 2012 at 3:02 pm · Filed under game design, life, quote
“Simple ideas are easier to understand. Ideas that are easier to understand are repeated. Ideas that are repeated change the world. “
Simon Sinek
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6 June, 2012 at 3:53 pm · Filed under game design, life, quote
Aligning a player’s gaming journey of success and how this is represented to a social audience – an important consideration for western design applicable to emerging markets.
“WHAT THE MIDDLE CLASS WANTS
Broadly speaking, the Chinese middle classes believe that with the right competitive tools, they will find an opportunity to transform their lives, in contrast to a blue-collar laborer, who sees his social and economic status as more or less fixed. It’s the difference between basic needs of survival and physical safety and a need to satisfy social status requirements. The middle class engages with society to get recognition for financial success. It’s important to note, though, that this is not about arrival, it’s about being on the right journey…
“A brand’s success is rooted in an appreciation of people’s fundamental motivations—and in China this means that a premium-priced product must be a tool for social advancement.
“THE JOURNEY OF SUCCESS;
Acceptance. Young college graduates are unproven, in search of acceptance. They need acknowledgment of their potential, not admiration for their achievement.
Recognition. Once strivers are in mid-career, they must be recognized for both their past achievements and their capacity for further advancement.
Admiration and iconization. Toward the top of the hierarchy, the laoban, or boss, requires unanimous respect and deference.
http://www.fastcompany.com/1838808/the-unique-cultural-challenges-of-marketing-to-china-s-new-middle-class
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14 May, 2011 at 8:22 am · Filed under life, project management, quote ·Tagged goals
Reasons, situations and excuses all matter in some jobs, and are acceptable at certain seniority levels. Achieving goals, regardless of the situation matters more and more with seniority.
“Jobs imagines his garbage regularly not being emptied in his office, and when has asks the janitor why, he gets an excuse: the locks have been changed, and the janitor doesn’t have a key. This is an acceptable excuse coming from someone who empties trash bins for a living. The janitor gets to explain why something went wrong. Senior people do not. “When you’re the janitor”, Jobs has repeatedly told incoming VPs, “ reasons matter.” He continues: “Somewhere between the janitor and the CEO, reasons stop mattering.” That “Rubicon, “ he has said “ is crossed when you become a VP.”
quote from Fortune on Apple
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29 April, 2011 at 11:51 am · Filed under life, publishing, quote
- Know why you’re tracking trends
- Don’t get your trends mixed up
- Know a fad when you see (or smell) one
- Don’t apply all trends to all people
- Be (very) curious
- Have a Point of View
- Benefit from an unprecedented abundance of resources
- Name your trends
- Build your Trend Framework
- Start a Trend Group (even if it’s just you)
- Secure senior backing or be doomed
- Don’t worry about timing or life cycles or regional suitability or…
- Apply, apply, apply
- Have some fun
- Let others do some of the work for you in 2011
http://www.trendwatching.com/tips/
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22 March, 2011 at 1:46 pm · Filed under design, game design, life, quote
Understand and empathize with consumers of your product to stimulate innovation.
“Internalizing the values of your users makes innovation easier, but getting there is hard …the goal is not to ask them what we should design, but to gain insight, absorb it, and translate it into a language our clients understand. Without that insight, any attempt at innovation is no better than a wild guess.”
http://www.fastcodesign.com/1663453/true-innovation-starts-with-the-user
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