Archive for August, 2008

design language : together

Together We Can Do More

People are better together & can do, enjoy & discover more together

together – Definitions from


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girls vs boys

Differences between girls and boys and video games:

  • boys: getting to the next level is the aim
  • girls: getting to the next level, but what for?

Provide a clear next goal, that can be anticipated and that has understandable benefits.

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positive design spiral

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design language: extreme fever

Apply ‘Extreme Fever’ to reward design, don’t be too subtle or coy about celebrating player success.

First, he added a rainbow flying across the screen. Then Brian piped in musical accompaniment: Beethoven’s “Ode to Joy.” When it all came together, the experience of Extreme Fever was an exhilarating (and hilarious!) reward for passing a level. Our test players found themselves thrilled every time they saw it.

Despite the insane wonder of Extreme Fever, the team never fully intended to keep it in the game. As Brian explains, “At first, it was just a jokeā€¦ it was so over the top, it was just funny.” But Extreme Fever was one of those rare entertaining and rewarding features that people loved so much that it simply had to stay in the game. In fact, when people brought up concerns about the phrase, even Jason Kapalka, PopCap’s Creative Director, chimed in: “If there is one thing that will never change about Peggle, it’s ‘Extreme Fever.'”

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exploit copycats in RPS

Graham Walker, coauthor of The Official Rock Paper Scissors Strategy Guide.

1. Play paper first. Rookies tend to lead with rock, so paper is the safest opener. (A savvy opponent will try the same, causing a tie.) If you win, claim victory; if not, start the next throw right away, because of course it’s two out of three.

2. Exploit copycats. Casual players often switch to the object that just beat them. You can encourage them to do this by shouting, “Paper wins!” when you defeat their rock. Then throw scissors on the next round.

3. Watch for doubles. People rarely throw the same hand three times in a row; if they play scissors twice, your next move is paper. Also, keep up the pace so they have less time to think and instead fall into patterns.

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