Emotions from Meaningful Challenges, Strategies, and Puzzles
Challenge, competition, skill tests, clear progressive accomplishment and risk of failure or frustration.
Success leads to the satisfaction of mastery
Sheer enjoyment of experiencing the game’s activities
Ambiguity, living world, engagement, wonder, awe & mystery. Rewarding play without pressing competition.
Success leads to engagement & flow
(Altered States or Visceral Fun)
How a game makes you feel inside
Immersion, escapism, thrill, excitement & relief.
Success leads to immersion & flow
(the People Factor)
Enjoyment from playing with others inside or outside the game
Competition, co-operation, support & mentor, humour, rivalry, gloating,
Most games are designed around Hard Fun, and risk overwhelming the player with frustration and failure. How many times will a player put down the game having reached a frustrating fail point? Bearing in mind the Peak-End rule, this means their memory of the experience will be heavily coloured by this final emotion.
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