Archive for December, 2008

good vs innovation?

“My favorite thing about God of War is that it reminded me why I like to play games. Many developers spend the bulk of their energy coming up with ways to make their games different, to do something innovative. But that’s the wrong focus. The bulk of your energy should be focused on making the game good. Who cares if you’ve provided me with a new move that no gaming character has ever executed before if it’s wrapped up in crappy gameplay and a half-assed story? People do not play games because they break new ground. People play games because they are fun. And fun is God of War’s greatest strength.”

Dana Jongewaard review of God of War


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