Archive for September, 2008

what is surprise ?

Many researchers consider surprise a neutral and short-lived emotion that is elicited by unexpected phenomena or what is known as a ‘‘schema discrepancy’’. A schema is a theory that each person has about the nature of situations, objects and reality. The disruption of this schema is what leads to the element of surprise:

In order to have a proper representation of reality, individuals continuously check whether their schema matches the inputs coming from the surrounding environment. This check is, however, relatively unconscious As soon as inputs diverge from the schema, surprise is elicited. Schema discrepancy is the one and only cognitive cause of surprise, but the latter may also be elicited by non-cognitive causes

In other words, surprise is an emotion that occurs when something breaks the habitual pattern of thoughts we have. Such a disruption may occur on a physiological level (e.g loud sounds) or it can be deeply mental (e.g. something that challenges your world view).

Surprise’s effects are immediate: An stronger focus of attention on the stimulus, a heightened consciousness, better retention of memory at the expense of other stimuli. All of which eventually result in curiosity and exploratory behavior. This arousal also intensifies subsequent reactions, the excitation from being surprised transfers over to other experiences.

After detecting the schema discrepancy, the individual will evaluate it: the emotion of surprise is often followed by a positive or negative emotion, what we normally call a pleasant surprise or an unpleasant surprise. An interesting point to note about surprise is that most people will assume that what is surprising to them will also be new/useful information for others.

http://www.doshdosh.com/how-surprise-helps-word-of-mouth-and-viral-marketing/

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why do we like monkeys and zombies?

Do we like monkeys because they remind us of ourselves?

Do we like zombies because they hint at what we might become?

What about zombie monkeys? are they a missed opportunity?

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Arsenal team psychology

The team:

* A team is as strong as the relationships within it. The driving force of a team is its member’s ability to create and maintain excellent relationships within the team that can add an extra dimension and robustness to the team dynamic.

* This attitude can be used by our team to focus on the gratitude and the vitally important benefits that the team brings to our own lives. It can be used to strengthen and deepen the relationships with it and maximise the opportunities that await a strong and united team.

Our team becomes stronger by:

  • Displaying a positive attitude on and off the pitch
  • Everyone making the right decisions for the team
  • Have an unshakeable belief that we can achieve our target
  • Believe in the strength of the team
  • Always want more – always give more
  • Focus on our communication
  • Be demanding with yourself
  • Be fresh and well prepared to win
  • Focus on being mentally stronger and always keep going until the end
  • When we play away from home, believe in our identity and play the football we love to play at home
  • Stick together
  • Stay grounded and humble as a player and a person
  • Show the desire to win in all that you do
  • Enjoy and contribute to all that is special about being in a team – don’t take it for granted

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kids like good stories & compelling characters

  • Don’t forget what it is like to be a kid
  • Make your characters compelling
  • Create a story with some meat to it.

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design language : you risk…

As a GM, use the code words “you risk…” and then give an indication of the possible outcomes for a player’s failure in a certain activity. This helps player’s guage what they are about to risk on the roll of a die. It might soften the occasional surprising or nasty outcome, it will help keep players stay alive more often than not.

Inspired by an article on Practical Conflict Reslultion and on creating Suspense;  http://www.lumpley.com/hardcore.html
Similiar to the “moment of glory” code words;
https://genecloud.wordpress.com/2007/09/23/moment-of-glory/

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the lost art of play

“Play,” incidentally, is a mysterious activity children engage in when not compelled to spend every hour under adult supervision, taking soccer or piano lessons or practicing vocabulary words with computerized flashcards.

All in all, “going out to play” worked out well for kids. As the American Academy of Pediatrics’ Dr. Kenneth Ginsburg testified to Congress in 2006, “Play allows children to create and explore a world they can master, conquering their fears while practicing adult roles. … Play helps children develop new competencies … and the resiliency they will need to face future challenges.” But here’s the catch: Those benefits aren’t realized when some helpful adult is hovering over kids the whole time.

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productivity list

1. Do one thing at a time
2. Know the problem
3. Learn to listen
4. Learn to ask questions
5. Distinguish sense from nonsense
6. Accept change as inevitable
7. Admit mistakes
8. Say it simple
9. Be calm
10. Smile

http://www.tate.org.uk/tateetc/issue8/fischliweiss_workingitout.htm

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