“A great film demonstrates a profound sense of place or character… A great film is one that I want to dissect.”
Author Laird Barron
Sense of place: “… is often used in relation to those characteristics that make a place special or unique, as well as to those that foster a sense of authentic human attachment and belonging.
Wikipedia
Can rpg game design create a depth of place or character which sustains player re-visits or multiple engagements? Maybe treat a location or place more like an NPC; provide a little backstory, development, a connection & history. Consider its influcence and role.
How does place create drama? Does it reveal something that advances the plot or changes the character (viewer or player)?