“The secret to good game design is simple. Set up situations where there is a problem that must be solved and let the user solve it. Give them subtle clue, but don’t take away that ‘aha’ moment. “ – Dan Cook
“an approach to teaching and training that encourages the learner to explore and experiment to uncover relationships, with much less of a focus on didactic training (teaching students by lecturing them). Exploratory learning does not necessarily mean an unguided or unconstrained learning environment, but does mean that learners may discover unexpected lessons and reach conclusions following various paths.”
“Several loops of learning, the user’s mental model will crystallize and they will have an ‘aha’ moment where they know exactly what they need to do and how. This moment of understanding and mastery is at the heart of what we call Fun. We’ve triggered the primitive reward system at the base of all learning. It is the same feeling of delight that you feel when you ‘get’ a joke. It is the same feeling of satisfaction that arises from a job well done.
- You are given a goal
- You aren’t told how to reach it.
- You can fail (and be told that you failed)
- You can succeed.
- Delight comes when you figure it out on your own.