great is inspired by your experiences

There may be very few truly original or unique new ideas in the world. There are many more possibilities if you look at the world with your worldview, perspective and experience.

The people who stick with it know that there is a place where truly great ideas, writing, design, products, services, platforms and innovations are born, if only we would allow ourselves to tap into them sooner and more often. Everything truly great is inspired by our own stories and experiences—our unique worldviews.

http://thestoryoftelling.com/how-everything-truly-great-inspired/

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do you like to crunch?

But crunch is not always the result of irresponsible managers who will knowingly demand unreasonable hours.  Just as often, I speculate, it’s the result of our own willingness to crunch, coupled with an inability or unwillingness to plan ahead realistically or at all.

http://blog.joelburgess.com/2014/07/gdc-2014-transcript-iterative-level.html

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be clear, singular and have a perspective – Ive

And here’s the next irony that defines Ive’s career: In the clutter of contemporary culture, where hits and likes threaten to overtake content in value, the purity of an idea takes on increasing currency. “I think now more than ever it’s important to be clear, to be singular,” he says, “and to have a perspective, one you didn’t generate as the result of doing a lot of focus groups.” Developing concepts and creating prototypes leads to “fascinating conversations” with his team, says Ive. “It’s a process I’ve been practicing for decades, but I still have the same wonder.”

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rewarding polite consumers

In October 2013, a café in the South of France implemented a pricing policy based on patron’s politeness. Patrons who greeted the barista at La Petite Syrah and used ‘please’ were charged EUR 1.40 for a cup of coffee; those who failed to use any pleasantries were ‘penalized’ with a EUR 7 price. The prices (with greeting) were clearly displayed on a board inside the café.

Trendwatching

Interesting idea, especially in an era of trolls and endless complaints. 

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rules for designing choices

Great article on designing choices, rules 1 and 2 are critical IMO

  1. Every option should have real consequences
  2. The player needs some basis to make a decision
  3. No option should be obviously better or worse than all the others
  4. Know your players
  5. Break these rules

https://www.choiceofgames.com/2010/03/5-rules-for-writing-interesting-choices-in-multiple-choice-games/

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waiting for merlot

Anticipation…

…suggests that the anticipation leading up to an experience makes it more satisfactory than the anticipation to an item purchase. Additionally, the study suggests that the longer that anticipation period is, the more people enjoy the experience when it finally happens.

http://lifehacker.com/you-might-enjoy-an-experience-more-the-longer-you-have-1628185690

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the role of a political whip in multiplayer games

Thinking about the possible roles in multiplayer games. Player’s will need to organize, recruit and remind players of their goals etc. This matches the real world role of a whip.

A whip is an official in a political party whose primary purpose is to ensure party discipline in a legislature. Whips are a party’s “enforcers,” who typically offer inducements and threaten party members to ensure that they vote according to the official party policy.

 A whip’s role is also to ensure that the elected representatives of their party are in attendance when important votes are taken. The usage comes from the hunting term “whipping in,” i.e. preventing hounds from wandering away from the pack. In the United States there are legislatures at the local (city councils, town councils, county boards, etc.), state, and federal levels. The federal legislature (Congress), state legislatures, and many county and city legisltive bodies are divided along party lines and have whips

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