waiting for merlot

Anticipation…

…suggests that the anticipation leading up to an experience makes it more satisfactory than the anticipation to an item purchase. Additionally, the study suggests that the longer that anticipation period is, the more people enjoy the experience when it finally happens.

http://lifehacker.com/you-might-enjoy-an-experience-more-the-longer-you-have-1628185690

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the role of a political whip in multiplayer games

Thinking about the possible roles in multiplayer games. Player’s will need to organize, recruit and remind players of their goals etc. This matches the real world role of a whip.

A whip is an official in a political party whose primary purpose is to ensure party discipline in a legislature. Whips are a party’s “enforcers,” who typically offer inducements and threaten party members to ensure that they vote according to the official party policy.

 A whip’s role is also to ensure that the elected representatives of their party are in attendance when important votes are taken. The usage comes from the hunting term “whipping in,” i.e. preventing hounds from wandering away from the pack. In the United States there are legislatures at the local (city councils, town councils, county boards, etc.), state, and federal levels. The federal legislature (Congress), state legislatures, and many county and city legisltive bodies are divided along party lines and have whips

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avoid group think technique

  • Note down ideas, together in silence (5 mins)
  • Self Edit (2 mins)
  • Share and capture on the board (5 mins)
  • Vote, individually and quietly (2-5 mins)
  • Share and capture, short precise not sales pitches, mark board (2-5 mins)
  • Decide, owner/leader chooses not group. Votes = input in to discussion 
  • Rejoice…

Why does it work?

  • Quiet time to think
  • Parallel is better than serial
  • Voting commitment

http://www.fastcodesign.com/3034772/innovation-by-design/note-and-vote-how-google-ventures-avoids-groupthink-in-meetings 

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keep it deep

Chu said that Blizzard distinguishes between complexity and depth. It wants players to enjoy games, like World of Warcraft in its 10th year, for decades. It enables that through depth, but not complexity.

Complexity is about all the different things you need to understand before you can make decisions in the game. Depth gives you a wide range of options to take once you understand the game.

http://venturebeat.com/2014/08/03/the-best-tricks-that-blizzards-game-designers-used-to-make-hearthstone-a-megahit/

http://genecloud.wordpress.com/2007/05/24/design-language-deep-simplicity/

 

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the $ symbol puts you off spending

dollar

Presumably your brain reacts to the reminder that this is real money, and you tend to be more cautious. Or the lack of a reminder, fools you in to forgetting to total the cost.

“…customers given a menu without dollar signs spent significantly more than customers who had menus with dollar signs.”

http://lifehacker.com/menu-formatting-could-affect-how-much-you-spend-at-a-re-1607439738

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will your app or product for these reasons?

* You Didn’t Understand The Problem You Were Solving
* You Asked Your Friends What They Thought
* You Listened To Users Instead Of Watching Them
* You Didn’t Test Your Riskiest Assumption
* You Had A “Bob The Builder” Mentality

“…Sharon says it’s as simple as validating, or invalidating, three core pieces of the plan: The problem (Is the app solving a problem people care about?), the market (Are there enough people who have this problem?), and the product (Is our product solving this problem for this market?).
http://www.fastcodesign.com/3033092/googles-6-reasons-why-nobody-uses-your-app

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god games are?

god games are?

Peter Molyneux’s definition of god games

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