do we need to care about technology any more?

“Talk about experiences, not features. Technology is there to enable an experience, and as long as it doesn’t get in the way, most consumers would rather not worry about it.”

http://www.fastcodesign.com/1671910/the-12-trends-that-will-rule-products-in-2013

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ignore the jerk

“…the research concluded that you’re not doing yourself any favors by responding to rude people or people who make you angry.

…researchers note that it can be difficult to overcome our natural impulse to engage when someone converses with us or says something that triggers us, but shunning is a more powerful weapon against jerks than argument.”

http://lifehacker.com/5986087/science-explains-why-the-silent-treatment-works-when-dealing-with-jerks-and-why-its-healthier-for-you-too

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humility leads to…

“Humility leads to an earnest and perpetual desire to understand the people who want your app, and thus better understand what they enjoy. You should be hungry to support and understand them.”

http://www.fastcompany.com/3004045/4-ego-traps-sink-rockstar-developers

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wide reading pain

We know that people often have rather wide screens and suffer reading disruptions as a side effect of trying to read lines that are 10 inches wide (that is, between 20-50 words wide). While most people feel that’s uncomfortable, what they don’t realize is that they can easily resize the window to make the (word) wrapping much better for them.

http://www.fastcompany.com/3004069/google-researcher-reveals-4-crucial-things-average-users-should-know-dont

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questions questions?

“Clay explained it in a way that I’ve never heard before and I’ll never forget again. Paraphrased slightly, he said: “Questions are places in your mind where answers fit. If you haven’t asked the question, the answer has nowhere to go. It hits your mind and bounces right off. You have to ask the question – you have to want to know – in order to open up the space for the answer to fit.”

What an insight. He continued to talk about the power of questions. Questions are your mind’s receptors for answers. If you aren’t curious enough to want to know why, to want to ask questions, then you’re not making the room in your mind for answers. If you stop asking questions, your mind can’t grow.”

http://37signals.com/svn/posts/3225-what-are-questions

Ask good questions;

* Don’t ramble on–terminate the sentence at the question mark.

* Get comfortable with silence.

* Start with "who, what, when, where, how, or why" for more meaningful answers.

* Don’t fish for the answer you want.

* Stop nodding if you don’t understand–ask a follow-up instead.

* If you get a non-answer, approach it again from a different angle.

* Rephrase the answer in your own words.

Don’t be afraid to ask dumb questions.

http://www.fastcompany.com/3003945/one-conversational-tool-will-make-you-better-absolutely-everything

Ask questions to evaluate the validity of the other person’s information. Ask questions to gather data, to help formulate data in to information. Ask questions to help reach conclusions. Ask questions to make decisions and direct action.

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design language: chandler’s law

"When in doubt, have a man come through a door with a gun in his hand."

Raymond Chandler

A concise but evocative piece of advice for writers who have somehow painted themselves into a corner, plotwise. The addition of a new opponent or complication, usually amidst a burst of violence, can free a protagonist from where he has become mired in the current plot.

http://tvtropes.org/pmwiki/pmwiki.php/Main/ChandlersLaw

via http://www.roleplayingtips.com/gm-techniques/how-to-think-faster-on-your-feet-while-you-gm/

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1st month

“The first month is crucial to paying; if a player hasn’t paid in that time, they are unlikely to spend money later on.”

http://www.gamesindustry.biz/articles/2012-12-12-monetizing-games-crucial-advice-from-key-players

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