Discounting of ‘premium’ products is effectively creating a situation where developers need to consider additional ways of covering their costs. It may be that the discounted products will dress their live service up as something different than the more traditional free to play models, but there will be many similiarities.
Steam’s culture of deep-discounting has become more pervasive and intense in the face of this chronic overcrowding, stirring up impassioned debate over what some believe will beprofound long-term effects for the perceived value of PC games. Every discussion needs balance, but in this case the back-and-forth seemed purely academic: for a lot of developers steep discounts are simply a matter of survival, and precious few could even entertain the notion of focusing on the greater good instead.
http://www.gamesindustry.biz/articles/2014-12-16-are-the-walls-closing-in-on-indie-developers
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