keep it deep

Chu said that Blizzard distinguishes between complexity and depth. It wants players to enjoy games, like World of Warcraft in its 10th year, for decades. It enables that through depth, but not complexity.

Complexity is about all the different things you need to understand before you can make decisions in the game. Depth gives you a wide range of options to take once you understand the game.

http://venturebeat.com/2014/08/03/the-best-tricks-that-blizzards-game-designers-used-to-make-hearthstone-a-megahit/

https://genecloud.wordpress.com/2007/05/24/design-language-deep-simplicity/

 

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