design language: chekhov’s gun

"Chekhov’s gun" is often used as an example of foreshadowing, with the sight of the gun preparing the audience for its eventual use. But the primary point of Chekhov’s advice was to caution against including unnecessary elements in a story or its staging.

http://en.wikipedia.org/wiki/Chekov%27s_gun

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1 Comment »

  1. […] Anticipation and PacingAnticipation is everything and is key to building any kind of tension in your game. Build and release, repeat. Consider foreshadowing as a means to create anticipation – Checkov’s gun […]

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