designing for the experience or for the business?

The challenge of creating a great experience within the frame work of the business model, may be getting harder.

“In a fixed-cost world, the designer can focus on just one thing: making the player’s experience as engaging and interesting and fun as possible.

For a F2P game, however, designers have to balance making free content fun enough to engage first-time players but not so much fun that they would not yearn for something more, something that could be turned into a transaction sometime in the future.
Every design decision must be made with a mind towards how it affects the balance between free and paid content. Thus, the true cost of piracy is that the line between game business and game design has become very blurry.”

Soren Johnson

http://www.gamasutra.com/php-bin/news_index.php?story=22514

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