design language : you risk…

As a GM, use the code words “you risk…” and then give an indication of the possible outcomes for a player’s failure in a certain activity. This helps player’s guage what they are about to risk on the roll of a die. It might soften the occasional surprising or nasty outcome, it will help keep players stay alive more often than not.

Inspired by an article on Practical Conflict Reslultion and on creating Suspense;  http://www.lumpley.com/hardcore.html
Similiar to the “moment of glory” code words;
https://genecloud.wordpress.com/2007/09/23/moment-of-glory/
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