sell addiction

Achieving flow, consistent rewards and progression should create an addictive experience.

“MMORPGs, tobacco, alcohol, credit. Addictive endeavours. Games=fun/escapism, drugs=euphoria/escapism, credit=”success”. Inescapable products make customers slaves. Could even add security to list, guns/SUV’s/RFID/taxes=”security”, but it’s tangential and political. A new Monopoly board recently released eliminates paper money favor of digitized credit system. Brainwash em young, get em hooked on credit and indebted forever!”

http://www.wired.com/techbiz/it/magazine/16-04/bz_darkside

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