key stages of development useful for designers

Game designers can be informed by the guidelines available for teachers of 3-8 year old kids.

The guidance states that through well-planned play, both indoors and outdoors, children can:

  • Explore, develop and represent learning experiences that help them make sense of the world
  • Practice and build up ideas, concepts and skills
  • Learn how to control impulses and understand the need for rules
  • Be alone, be alongside others, or cooperate as they talk or rehearse their feelings
  • Take risks and make mistakes
  • Think creatively and imaginatively
  • Communicate with others as they investigate or solve problems
  • Express fears or relive anxious experiences in controlled and safe situations

The curriculum is organised into six areas of learning:

  • Personal, social and emotional development
  • Communication, language and literacy
  • Mathematical development
  • Knowledge and Understanding of the World
  • Physical development
  • Creative development
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