design language : optional finite resource [OFR]


A time limited power up, a temporary shield or an ability that can be triggered by the player. Can be used as a secondary currency or reward mechanism. Collecting enough, enables the ability or effect. When triggered it lasts for a temporary period – until the currency runs out, or fixed time.

An optional finite resource is useful as a secondary system, providing a skilled or knowledgable player the option to save for and choose when to use enhanced abilities.


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