design language : situations (not plots)

Situations not Plots… a better way to think about breaking down the part of an interactive game or story.
http://arsludi.lamemage.com/blog/game+design/?permalink=Situations-not-Plots.html
Plots are what is happening in the background and provide a framework or motivation for NPCs.
Situations are the direct interactions or involvement that the player’s have in the game. They will often be informed or set up to fulfill part of the plot but can be perceived as standalone from the player’s perspective.
Thinking about situations is more immediate and tangible making it easier to get started and write. Breaking down a plot in to series of potential
situations (because it is not necessarily linear).

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