Posts Tagged simplicity

are your eyes bigger than your belly?

eye belly

So much time and energy goes in to designing, implementing, testing and releasing software features that only a minority of people use.

“Only 20% of a mobile phone’s features are used regularly; up to a quarter remain completely undiscovered”

from a study by WDSGlobal

1 billion apps downloaded from the App Store, yet most go used or unexplored. Our appetite is there, and for whatever reason our hunger fades quickly.

“Pinch Media drawing on iPhone analytics data highlights that (only) ~20% of user’s ever return to use an application the day after it is installed. There are many ways to interpret this data: the harshest being that ~80% of user’s are so unimpressed with their application that they never return to it.”

http://www.janchipchase.com/blog/archives/2009/04/1000000000-apps-pfft.html

In some cases breadth of function is important, although no excuse for complexity.

“A lot of software developers are seduced by the old "80/20" rule. It seems to make a lot of sense: 80% of the people use 20% of the features. So you convince yourself that you only need to implement 20% of the features, and you can still sell 80% as many copies.

Unfortunately, it’s never the same 20%. Everybody uses a different set of features.”

http://www.joelonsoftware.com/articles/fog0000000020.html

Is featuritis driven by fear?

“Fear of being perceived as having fewer features than your competitors. Fear that you won’t be viewed as complete. Fear that people are making purchase decisions off of a checklist, and that he who has the most features wins (or at the least, that he who has the fewest features definitely loses). Fear of losing key clients who say, "If you don’t add THIS… I’ll have to go elsewhere."

Be brave. And besides, continuing to pile on new features eventually leads to an endless downhill slide toward poor usability and maintenance. A negative spiral of incremental improvements. Fighting and clawing for market share by competing solely on features is an unhealthy, unsustainable, and unfun way to live.

Be the "I Rule" product, not the "This thing I bought does everything, but I suck!" product.”

http://headrush.typepad.com/creating_passionate_users/2005/06/featuritis_vs_t.html

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productivity list

1. Do one thing at a time
2. Know the problem
3. Learn to listen
4. Learn to ask questions
5. Distinguish sense from nonsense
6. Accept change as inevitable
7. Admit mistakes
8. Say it simple
9. Be calm
10. Smile

http://www.tate.org.uk/tateetc/issue8/fischliweiss_workingitout.htm

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have 36 ideas, keep 1 good one?

There isn’t a fixed ratio between good features or ideas and ones that need editing or dropping. The ratio is bound to be worse than you would like to think at the time of creation. If 1 in 36 photographs are worth keeping, how many ideas are worth keeping?
Omit, then submit
What you leave out is often what turns good into great. What you leave out is the difference between something that is either 1) never seen or used or 2) simple, clear, and actually digestable. It’s true for photography. It’s true for features in software. And it’s true for plenty more too.”

http://www.37signals.com/svn/posts/1228-a-361-ratio-is-actually-pretty-good

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why is it hard to do just enough?

“We take on too much, because we are terrified of too little” from The Deadline by Tom DeMarco

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more or less… on simplicity

“Simplicity–the art of maximizing the amount of work not done – is essential”

http://agilemanifesto.org/principles.html

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perfection, when there is nothing left to take away

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

Antoine de Saint Exupéry

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seeking simplicity

Following on from less is more;
(http://genecloud.wordpress.com/2007/01/20/less-is-more/)

Interesting snippet on simplicity from Edmon;
“The only thing you need to have in order to recognize and pursue simplicity is:

A. courage (to pursue change)
B. competence (to recognize essentials)
C. open mind (to be pragmatic)”

(http://pages.citebite.com/i1b3f3p4m4iom)

And…how to apply Judo’s principle’s of “Maximum Efficiency, Minimum Effort” to the software construction process in search of ‘doing more with less’.
(http://blogs.ittoolbox.com/eai/software/archives/software-judo-2530)

A few choice quotes;

Prof. Ludwig Wittgenstein
“The aspects of things that are most important to us are hidden because of their simplicity and familiarity.”
Hans Hofmann
“The ability to simplify means to eliminate the unnecessary so that the necessary may speak.”
Albert Einstein
“Everything should be made as simple as possible, but not simpler.”
Charles Mingus
“Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that’s creativity.”

(http://www.heartquotes.net/Simplicity.html)

John Maeda’s Laws of Simplicity
(http://lawsofsimplicity.com/category/laws?order=ASC)

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less is more

simple-logo.png
As a rules-of-thumb, ‘less is more’ is easy to remember and can help constrain over gilding & extravagance in design. As an absolute statement it is not always appropriate, when designing for ‘enthusiasts’, detail and depth are essential parts of a design.

“Less isn’t more, just enough is more”
(http://citebite.com/o7o0o9r3pljr)

‘Just enough is more’, works as it implies a relative measure. ‘Just enough’, as appropriate for the audience, players or customers.
Focus on the ‘just enough’ 20%.

Interesting article on “Why Simple is Complicated“, covering feature comparisons & what drives people to buy more complex products.

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