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	<title>snippets of cloud</title>
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	<description>game design, project management &#38; life</description>
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		<title>snippets of cloud</title>
		<link>http://genecloud.wordpress.com</link>
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		<item>
		<title>add some fear</title>
		<link>http://genecloud.wordpress.com/2009/12/12/add-some-fear/</link>
		<comments>http://genecloud.wordpress.com/2009/12/12/add-some-fear/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 15:44:34 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/?p=608</guid>
		<description><![CDATA[a great post from http://abutterflydreaming.com/

Fear of the unknown (Alfred Hitchcock once said, “There is no terror in the bang, only in the anticipation of it.”)
Fear of the known (create a sense of helplessness)
Fear of the unexpected (set up a situation with an expected outcome, and then switch the ending on them)
Avoid paranoia (by over doing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=608&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>a great post from <a href="http://abutterflydreaming.com/" target="_blank">http://abutterflydreaming.com/</a></p>
<ul>
<li>Fear of the unknown (Alfred Hitchcock once said, “There is no terror in the bang, only in the anticipation of it.”)</li>
<li>Fear of the known (create a sense of helplessness)</li>
<li>Fear of the unexpected (set up a situation with an expected outcome, and then switch the ending on them)</li>
<li>Avoid paranoia (by over doing it)</li>
<li>Avoid mechanically inspired fear (using game mechanics alone)</li>
</ul>
<p><a href="http://abutterflydreaming.com/2009/10/31/adding-fear-to-your-game/">Adding Fear to Your Game</a>.</p>
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			<media:title type="html">'gene</media:title>
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	</item>
		<item>
		<title>the secret to successful project management?</title>
		<link>http://genecloud.wordpress.com/2009/12/01/the-secret-to-successful-project-management/</link>
		<comments>http://genecloud.wordpress.com/2009/12/01/the-secret-to-successful-project-management/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 10:11:53 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[project management]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/12/01/the-secret-to-successful-project-management/</guid>
		<description><![CDATA[Two secrets to success in software development are:

Start sooner
Build less software


http://agileproductdesign.com/blog/emerging_best_agile_ux_practice.html
Genius
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=607&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><blockquote><p>Two secrets to success in software development are:</p>
<ol>
<li>Start sooner</li>
<li>Build less software</li>
</ol>
</blockquote>
<p><a title="http://agileproductdesign.com/blog/emerging_best_agile_ux_practice.html" href="http://agileproductdesign.com/blog/emerging_best_agile_ux_practice.html">http://agileproductdesign.com/blog/emerging_best_agile_ux_practice.html</a></p>
<p>Genius</p>
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			<media:title type="html">'gene</media:title>
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		<item>
		<title>smart people leading smarter people</title>
		<link>http://genecloud.wordpress.com/2009/11/30/smart-people-leading-smarter-people/</link>
		<comments>http://genecloud.wordpress.com/2009/11/30/smart-people-leading-smarter-people/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 13:10:18 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[project management]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/11/30/smart-people-leading-smarter-people/</guid>
		<description><![CDATA[http://www.imd.ch/research/challenges/TC041-09.cfm
“Among the leadership practices we observed were:”

1. Leader as talent-scout
All of the teams that we studied featured a leader who devoted substantial time and energy to identifying potential talent.
2. Listening rather than telling      If you assemble all-stars at each position and pay the premium for doing so, then listening should [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=606&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a title="http://www.imd.ch/research/challenges/TC041-09.cfm" href="http://www.imd.ch/research/challenges/TC041-09.cfm">http://www.imd.ch/research/challenges/TC041-09.cfm</a></p>
<blockquote><p>“Among the leadership practices we observed were:”</p>
</blockquote>
<blockquote><p><strong>1. Leader as talent-scout</strong></p>
<p>All of the teams that we studied featured a leader who devoted substantial time and energy to identifying potential talent.</p>
<p><strong>2. Listening rather than telling</strong>      <br />If you assemble all-stars at each position and pay the premium for doing so, then listening should be the leader’s most important activity. </p>
<p><strong>3. Focus on collaboration and an exchange of ideas (not idea-hoarding)       <br /></strong>Ideas have value only if they’re shared. All our teams succeeded because they shared rather than protected ideas.</p>
<p><strong>4. “Fail faster to succeed sooner” [2]</strong>      <br />When facing big risks, taking small ones frequently allows a team to move faster and with less chance of catastrophic failure. The use of “prototypes” is a different way of learning, and all of our teams used experimentation and failure to achieve fast-learning. </p>
<p><strong>5. Challenge ideas not the “person”       <br /></strong>Virtuoso teams thrive on direct, and impolite, challenges to ideas, without diminishing the individuals. … Comic genius Sid Caesar and his virtuoso writing team, which included Woody Allen and Mel Brooks, were challenged to create a new show every week. They wanted every show to be memorable, and their slogan became: <em>Polite teams yield polite results!</em></p>
<p><strong>6. Let individuals soar</strong>      <br />Perhaps in our efforts to be inclusive, we’ve allowed the “we’s” to so dominate the “I’s” that we’ve wound up “just average”? If you go to the trouble and expense of finding and recruiting great people, let them be great. Don’t bend them to fit the team. </p>
</blockquote>
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			<media:title type="html">'gene</media:title>
		</media:content>
	</item>
		<item>
		<title>do you live in the city? probably</title>
		<link>http://genecloud.wordpress.com/2009/11/30/do-you-live-in-the-city-probably/</link>
		<comments>http://genecloud.wordpress.com/2009/11/30/do-you-live-in-the-city-probably/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 12:46:54 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/11/30/do-you-live-in-the-city-probably/</guid>
		<description><![CDATA[And by 2050, very probably.
&#34;Less than 5 per cent of the world’s population lived in cities a century ago. In 2008, for the first time in humanity, that figure exceeded 50 per cent. In the last two decades alone, the urban population of the developing world has grown by an average of 3 million people [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=605&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>And by 2050, very probably.</p>
<blockquote><p>&quot;Less than 5 per cent of the world’s population lived in cities a century ago. In 2008, for the first time in humanity, that figure exceeded 50 per cent. In the last two decades alone, the urban population of the developing world has grown by an average of 3 million people per week.”</p>
<p>“By 2050, it will have reached 70 per cent, representing 6.4 billion people. Most of this growth will be taking place in developing regions; Asia will host 63 percent of the global urban population, or 3.3 billion people in 2050.” (Source: the <a href="http://www.unhabitat.org/content.asp?cid=7263&amp;catid=7&amp;typeid=46&amp;subMenuId=0">Global Report on Human Settlements 2009</a>, October 2009.)</p>
</blockquote>
<p><a href="http://www.trendwatching.com">www.trendwatching.com</a></p>
<p>December 2009 briefing</p>
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			<media:title type="html">'gene</media:title>
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		<title>believe &amp; invent &#8211; the rules of the garage</title>
		<link>http://genecloud.wordpress.com/2009/11/19/believe-invent-the-rules-of-the-garage/</link>
		<comments>http://genecloud.wordpress.com/2009/11/19/believe-invent-the-rules-of-the-garage/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 13:07:33 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/11/19/believe-invent-the-rules-of-the-garage/</guid>
		<description><![CDATA[Believe that you can change the world, and that together we can do anything. Make a contribution every day.
Invent new and different ways of working; work quickly, work whenever, share tools &#38; ideas, radical ideas are not bad ideas.
In 1999, HP CEO Carly Fiorina, summarized the spirit of that HP Way with her Rules of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=604&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Believe </strong>that you can change the world, and that together we can do anything. Make a contribution every day.</p>
<p><strong>Invent </strong>new and different ways of working; work quickly, work whenever, share tools &amp; ideas, radical ideas are not bad ideas.</p>
<blockquote><p>In 1999, HP CEO Carly Fiorina, summarized the spirit of that HP Way with her <i>Rules of the Garage</i>:</p>
<ul>
<li>Believe you can change the world. </li>
<li>Work quickly, keep the tools unlocked, work whenever. </li>
<li>Know when to work alone and when to work together. </li>
<li>Share tools, ideas. Trust your colleagues. </li>
<li>No politics. No bureaucracy. (These are ridiculous in a garage). </li>
<li>The customer defines a job well done. </li>
<li>Radical ideas are not bad ideas. </li>
<li>Invent different ways of working. </li>
<li>Make a contribution every day. If it doesn’t contribute, it doesn’t leave the garage. </li>
<li>Believe that together we can do anything. </li>
<li>Invent. </li>
</ul>
</blockquote>
<p><a title="http://www.idea-sandbox.com/gyb/2009/11/rules-of-the-garage/" href="http://www.idea-sandbox.com/gyb/2009/11/rules-of-the-garage/">http://www.idea-sandbox.com/gyb/2009/11/rules-of-the-garage/</a></p>
<p><strong>Believe </strong>that you can change the world, and that together we can do anything.</p>
<p><strong>Invent </strong>new and different ways of working; work quickly, work whenever, share tools &amp; ideas, radical ideas are not bad ideas.</p>
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			<media:title type="html">'gene</media:title>
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	</item>
		<item>
		<title>brands alone are not viral enough</title>
		<link>http://genecloud.wordpress.com/2009/11/19/brands-alone-are-not-viral-enough/</link>
		<comments>http://genecloud.wordpress.com/2009/11/19/brands-alone-are-not-viral-enough/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 09:37:38 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/11/19/brands-alone-are-not-viral-enough/</guid>
		<description><![CDATA[“To date, having a strong brand doesn&#8217;t really seem to matter to Facebook app users. On the AppData Leaderboard, the big brands that we&#8217;re used to seeing in the video game space are nowhere to be seen. Will EA be able to change that? It&#8217;s hard to say, but it seems unlikely unless they&#8217;re willing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=603&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>“To date, having a strong brand doesn&#8217;t really seem to matter to Facebook app users. On the <a href="http://www.appdata.com/leaderboard/apps/">AppData Leaderboard</a>, the big brands that we&#8217;re used to seeing in the video game space are nowhere to be seen. Will EA be able to change that? It&#8217;s hard to say, but it seems unlikely unless they&#8217;re willing to really invest in building their user base. The social game companies on Facebook have built their enormous user base both by building viral spread into their games through notifications and rewards for bringing in friends, but also by millions upon millions of dollars of Facebook ads. That&#8217;s why you can&#8217;t log on without seeing an ad for &quot;Mafia Wars.&quot; </p>
<p>Since these games are social, building up the user base has a multipliciative effect on the value to the player and to the viral spread &#8212; when you see all your friends are playing something, you&#8217;re far more likely to check it out, and once you do, you&#8217;re more likely to have a good time interacting with your friends in the game. “</p>
<p><a title="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=116983" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=116983">http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=116983</a></p>
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			<media:title type="html">'gene</media:title>
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	</item>
		<item>
		<title>novelty seeking zombies</title>
		<link>http://genecloud.wordpress.com/2009/11/11/novelty-seeking-zombies/</link>
		<comments>http://genecloud.wordpress.com/2009/11/11/novelty-seeking-zombies/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 09:23:59 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[rewards]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/11/11/novelty-seeking-zombies/</guid>
		<description><![CDATA[ 
We can easily become slaves to novelty, especially in the form of shiny technological toys that push novelty to us every hour of the day.
“…The brain is built to ignore the old and focus on the new….      Novelty is probably one of the most powerful signals to determine what [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=602&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://genecloud.files.wordpress.com/2009/11/thrillme.png"><img title="thrill-me" style="border-right:0;border-top:0;display:inline;border-left:0;border-bottom:0;" height="219" alt="thrill-me" src="http://genecloud.files.wordpress.com/2009/11/thrillme_thumb.png?w=231&#038;h=219" width="231" border="0" /></a> </p>
<p>We can easily become slaves to novelty, especially in the form of shiny technological toys that push novelty to us every hour of the day.</p>
<blockquote><p>“…The brain is built to ignore the old and focus on the new….      <br />Novelty is probably one of the most powerful signals to determine what we pay attention to in the world.”</p>
<p>“Researchers have found that novelty causes a number of brain systems to become activated, and foremost among these is the dopamine system…      <br />…research shows that dopamine is more like the &quot;gimme more&quot; neurotransmitter.”</p>
<p>“…the role of dopamine is not in the pleasure that one may get from the drug, but in establishing the craving that keeps one coming back for more…      <br />When dopamine is released, it is a signal to the brain that is it now time to start learning what is going on.”</p>
</blockquote>
<p><a title="http://www.huffingtonpost.com/russell-poldrack/multitasking-the-brain-se_b_334674.html" href="http://www.huffingtonpost.com/russell-poldrack/multitasking-the-brain-se_b_334674.html">http://www.huffingtonpost.com/russell-poldrack/multitasking-the-brain-se_b_334674.html</a></p>
<p><a title="http://thisthatotherthing.wordpress.com/2009/10/28/multitasking-is-the-brain-seeking-novelty/" href="http://thisthatotherthing.wordpress.com/2009/10/28/multitasking-is-the-brain-seeking-novelty/">http://thisthatotherthing.wordpress.com/2009/10/28/multitasking-is-the-brain-seeking-novelty/</a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">'gene</media:title>
		</media:content>

		<media:content url="http://genecloud.files.wordpress.com/2009/11/thrillme_thumb.png" medium="image">
			<media:title type="html">thrill-me</media:title>
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		<title>money doesn&#8217;t motivate</title>
		<link>http://genecloud.wordpress.com/2009/11/09/money-doesnt-motivate/</link>
		<comments>http://genecloud.wordpress.com/2009/11/09/money-doesnt-motivate/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 13:34:32 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/11/09/money-doesnt-motivate/</guid>
		<description><![CDATA[An excellent TED presentation by Dan Pink on how money doesn’t work…
http://www.ted.com/talks/dan_pink_on_motivation.html
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=599&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>An excellent TED presentation by Dan Pink on how money doesn’t work…</p>
<p><a href="http://www.ted.com/talks/dan_pink_on_motivation.html">http://www.ted.com/talks/dan_pink_on_motivation.html</a></p>
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			<media:title type="html">'gene</media:title>
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	</item>
		<item>
		<title>are people concepts?</title>
		<link>http://genecloud.wordpress.com/2009/11/09/are-people-concepts/</link>
		<comments>http://genecloud.wordpress.com/2009/11/09/are-people-concepts/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 13:32:22 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/11/09/are-people-concepts/</guid>
		<description><![CDATA[Are we evolving to absorb the language of marketing in to our ideas about ourselves. Are social networking, and transparent life streams making us more careful about crafting personas and living our unique brand concept?
“…They’re not presenters, yet they’ll hand over serious money to be shown how to “present” better: how to style their clothes, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=598&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Are we evolving to absorb the language of marketing in to our ideas about ourselves. Are social networking, and transparent life streams making us more careful about crafting personas and living our unique brand concept?</p>
<blockquote><p>“…They’re not presenters, yet they’ll hand over serious money to be shown how to “present” better: how to style their clothes, how to style their websites, even, in some cases, how to style their minds. It’s partly the global recession, which makes having a clearly defined public persona more vital in getting, or keeping, a job. <strong>Or it may be that the ideas and language of marketing are now so inescapable that people don’t think of themselves as just people any more. They’re concepts.”</strong></p>
</blockquote>
<p><a title="http://www.moreintelligentlife.com/content/peter-york/big-sell" href="http://www.moreintelligentlife.com/content/peter-york/big-sell">http://www.moreintelligentlife.com/content/peter-york/big-sell</a></p>
<p>For most ordinary people, they follow the trend and do what everyone else is doing. A few set the trends and lead the way.</p>
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			<media:title type="html">'gene</media:title>
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		<item>
		<title>start with a picture</title>
		<link>http://genecloud.wordpress.com/2009/10/24/start-with-a-picture/</link>
		<comments>http://genecloud.wordpress.com/2009/10/24/start-with-a-picture/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 10:43:06 +0000</pubDate>
		<dc:creator>genecloud</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://genecloud.wordpress.com/2009/10/24/start-with-a-picture/</guid>
		<description><![CDATA[Use Google images, find a picture which suits or hints at the characters face.
Then to form a character brief, a back story or to help bring someone to life, ask yourself questions like this;

What is your name? 
How old are you? 
Where are you now? 
What was life like when you were 5 
And when [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=genecloud.wordpress.com&blog=219671&post=597&subd=genecloud&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Use Google images, find a picture which suits or hints at the characters face.</p>
<p>Then to form a character brief, a back story or to help bring someone to life, ask yourself questions like this;</p>
<ul>
<li>What is your name? </li>
<li>How old are you? </li>
<li>Where are you now? </li>
<li>What was life like when you were 5 </li>
<li>And when you were 10 and 15, 20 …</li>
<li>Are you married? in a relationship? </li>
<li>Do you have children? </li>
<li>What are their names? </li>
<li>What makes you happy? </li>
<li>What makes you sad, angry? </li>
<li>What are you passionate about? </li>
<li>Who influenced you most? </li>
<li>What stories define your life? </li>
<li>What stories do you tell? </li>
<li>What secrets do you keep? </li>
<li>Do you have an incomplete story? </li>
<li>Who are your friends </li>
<li>Where did you grow up? </li>
<li>Where do you live now? </li>
<li>Are you rich, poor, healthy, ill? </li>
<li>What do you do? </li>
<li>Do you have a job </li>
<li>Have you had other jobs? </li>
<li>Have you travelled? where? </li>
<li>How do you stand, walk, gesture etc </li>
<li>How do you speak, what accent do you have?</li>
<li>What mannerisms do you have?</li>
</ul>
<p>Ask the questions slowly, with time to ponder, collate and compile a picture of the person in your mind. You don’t need to literally answer every question, and in 5 or 10 minutes you can create a rich and deep background, allowing you to play the character with great depth and personality.</p>
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			<media:title type="html">'gene</media:title>
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