Archive for story

horror game or discovery plot structure

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Building a scenario from Call of Cthulhu 6ed

  • a mystery or crisis is posed…
  • the investigators become linked to the problem…
  • the investigators attempt to define the mystery…
  • the investigators use the clues and evidence to confront the danger…
  • the mystery is solved.

Complex discovery plot;

  • onset
  • discovery
  • confirmation
  • confrontation

The Philosophy of Horror, Noel Carroll

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plot structure

LOCK
Lead - strong plots need a compelling lead character
Objective - the lead needs a driving objective
Confrontation - opposition brings a story to life
Knock-out - a great ending, an ending has more impact on people than any other part of the story

The 3 Act structure, created through a disturbance and 2 doors. A disturbance to ‘normality’ in Act 1, then create a ‘putting it on the line’ choice gate in to Act 2, and another ‘no return’ gate in to Act 3.

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