design language : devil’s choice
2 or more difficult or unpleasant options, that can lead to interesting and sometimes insightful choices for the player.
2 or more difficult or unpleasant options, that can lead to interesting and sometimes insightful choices for the player.
Decision types
(http://www.gamasutra.com/features/20040310/fullerton_01.shtml)
Aim for audacious and stretching goals, break them down & make sure you know how they are achievable. Be wary of aiming too far, for goals that you have no chance of achieving and ending up straining for something you can’t reach. A slack goal with no challenge, that is easy to reach creates no sense of achievement or reward.