design language : tension/suspense

Creating tension & suspense is about managing the viewer/player’s uncertainty of the price to be paid to achieve the outcome.
In games (or film) the outcome is more than likely known or at least desired, the costs and risks of achieving this success are at the heart of creating positive tension (in games the ending is less known, but enjoyables games tends to have the player’s succeed or stand a good chance).

Babe the pig as an example;
(A Small Thing About Suspense)

Reference to coaching;
(Success and Learning)

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