Archive for April, 2006

how to get up on time

To consistently get up on time, I believe you need to do three things. You need to want to get up & you need to get up when your alarm goes off & you need to control you sleep debt.

Each of these three things are far more complex than the few words seem to suggest. Each person is different and mental or physical health matter greatly.

* Thinking about why you want to get up and if necessary work to improve your underlying motivation. Routine, work etc may not be enough to motivate you – work on it.
* Whatever method of waking up you use – get up when you wake up. Dozing, napping or relaxing in bed will make getting up harder.
* Get enough sleep. If you are too tired, you might struggle to wake up giving yourself less chance of getting up. (usually, you wake up still in bed, to get up you have to get out of bed…) I don't believe that you have to have a zero sleep debt all of the time, your body can cope with lots of change, but there needs to be some balance.

Steve Pavlina has some great articles around sleep. Some of his methods (or perhaps his committment) are a little extreme for me, but they contain some great thoughts and techniques.
A brief article on sleep debt.

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success & learning

After a long break from 'paper & dice' role playing gaming, I enjoyed a couple of gaming sessions with friends over this weekend. We played a game system from ~20 years ago, and was surprised how quickly I found the memories flood back.

During the game, I clealy felt my confidence in a successful outcome follow a rollercoaster pattern with a big dip & with serious doubts before our eventual success. In the game, this dip in confidence, nearly led us to quit early and to miss out on the payoff & successful outcome.

This graph shows how an initial enthusiasm or committment can fall off as a venture becomes more challenging than expected.
This is seen when learning a new skill, starting a new project and was clearly demonstrated in the microcosm of our gaming session.

I recently attended a training course in generative coaching where this graph of confidence was discussed with regard to learning a new skill or achieving a goal. The coach's role being to understand and communicate the natural flow in this graph and provide support through the dip.

One of the jobs of a game designer, is also to be aware of the player's journey along the graph. Paying attention to the high and low points, and perhaps heightening the transition from high to low and back again. The successes and the enjoyment of the player will be greater following a period of uncertainty and challenge.


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